Overtime Innovations LLC

Product case study

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Neon Reactor app icon

Original iOS Product

Neon Reactor

A progressive color-sorting puzzle game that turns a familiar stack-and-sort interaction into a sci-fi reactor system built for quick sessions, longer runs, and increasingly tight decisions.

Product StrategyPuzzle UXiOS DevelopmentProgression DesignApp Store Launch
Neon Reactor color-sorting puzzle board
10Progression sectors
100Levels shown per sector
4+Public age rating
1.0Current public version

The product

Every move creates or removes the space needed for the next one.

Neon Reactor asks players to move colored cores between canisters until each stack contains only one color. A move is simple to understand, but limited open space means every transfer affects what remains possible several turns later.

The puzzle system grows through ten named sectors with 100 levels shown in each, changing color counts, canister counts, and difficulty. Undo, restart, and an optional extra-tube tool support recovery, while move totals and completion feedback give every solved board a clear finish.

Product gallery

A complete puzzle system wrapped in one visual world.

The design challenge

Make deep sorting decisions feel clear on a small screen.

Color-sorting puzzles depend on the player understanding every stack at a glance. As the number of canisters and colors increases, the board must remain readable without making individual cores too small or hiding the controls needed to recover from a mistake.

The larger challenge was turning a repeatable puzzle format into a coherent product. Progression, level identity, completion feedback, optional assistance, monetization, and visual theme all needed to support the central logic instead of distracting from it.

The approach

Keep the logic familiar and make the presentation distinct.

01

Readable stacks

Bright core colors, contained canisters, and a dark background preserve contrast even on crowded late-game boards.

02

Planning space

Empty and partially filled tubes become strategic resources, forcing players to plan several transfers ahead.

03

Safe recovery

Undo and restart controls let players test a sequence without turning every wrong decision into lost progress.

04

Structured scale

Sectors, mission briefings, numbered levels, and progress summaries make a large puzzle catalog navigable.

Shipping and launch

The first public version delivered the full operating product.

Version 1.0 launched with the complete sorting loop, sector and level progression, mission briefings, undo and restart controls, optional extra-tube assistance, move tracking, completion screens, advertising, ad removal, settings, support, and App Store presentation.

Product operations

The release includes the systems around the game, too.

  • App Store presentation and release management
  • Large-scale level and sector progression
  • Undo, restart, and optional assistance systems
  • Advertising and ad-removal purchase implementation
  • Privacy disclosures and public support documentation
  • Move tracking, settings, and completion feedback

From product thinking to business execution

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